
But no, showdowns in Call of Juarez are practically a science.

Wild West showdowns are probably as close to a real-life Quick Time Event as you can get, especially if anyone ever had to pull the trigger of a Walker Colt several times in order to push something heavy. It must have been very tempting to just stick in a Quick Time Event. To be honest, I like the idea, and I appreciate the effort. I had a lot to say about Call of Juarez: Bound in Blood’s frustrating ‘showdown’ minigame, so I would like to challenge myself with the question: what would I have done to fix it? That would be a good start.īut there’s rarely enough time in a video to pull down every pair of dirty pants on a game and run them through a spin cycle, so here we are again in Extra Punctuation to fill in the blanks. I like to think that, while I have been known to liken games to dirty pants, I can always suggest methods of fixing the dirty pants issues.


I wouldn’t want to be thought of as an unconstructive critic.
